Optional Rules

The following optional rules may be chosen prior to the beginning of a game. Optional rules requiring a certain expansion are noted in parentheses.

Option 1: African, American, & Scandinavian maps (AfA, AiF, & AsA)

Option 2: Divisions (DiF)

Option 3: Artillery (DiF)

Option 4: Planes in Flames units (PiF)

Option 5: Ships in Flames units (SiF)

Option 6: Cruisers in Flames units (CLiF)

Option 7: Convoys in Flames units (CoiF)

Option 8: Aircraft abilities

Option 9: Pacific & Asian ZoCs

Option 10: Surprised ZoCs

Option 11: Limited overseas supply

Option 12: Limited access across straits

Option 13: HQ supply and support

Option 14: Supply units (DiF)

Option 15: Winterized movement

Option 16: Dynamic naval movement

Option 17: In the presence of the enemy

Option 18: Rough seas

Option 19: Task force markers (SiF)

Option 20: SCS transport (DiF)

Option 21: Transport defense (AiF & PatiF)

Option 22: Air-sea search

Option 23: Screening

Option 24: V-weapons and A-bombs (PiF)

Option 25: Railway movement bonus

Option 26: Fraction odds

Option 27: 2d10 land combat results table

Option 28: Spotting fleets

Option 29: Variable reorganization costs

Option 30: Saving & spending oil (TiF)

Option 31: Saving build points & disbanding units (TiF)

Option 32: Building and destroying facilities Option 33: Printed factory, rail, & oil destruction and repair
 * Factory
 * Synth oil, rail, road, for, % coastal fort (TiF)
 * Shipyard & factory specialization (FiF)

Option 34: Minimum and maximum impulses

Option 35: Isolated reorganization

Option 36: Cadre

Option 37: Building foreign aircraft

Option 38: Building ahead

Option 39: Gearing limits

Option 40: Factories in Flames (FiF)

Option 41: Intelligence (KiF)

Option 42: USSR-Japan compulsory peace

Option 43: En-route aircraft interception

Option 44: Bounce combat

Option 45: Carrier plane units (CVPiF)

Option 46: Pilots (PiF)

Option 47: Flying bombs (PiF)

Option 48: Kamikazes

Option 49: Offensive points

Option 50: The Ukraine (TiF)

Option 51: Frogmen (SiF)

Option 52: Guards banner armies (DiF)

Option 53: Siberians (TiF)

Option 54: Territorials (TiF)

Option 55: City based volunteers (AiF & TiF)

Option 56: Heavy weapons units (AiF, PatiF, & PoliF)

Option 57: Air Vac (AiF, PatiF, & PoliF)

Option 58: Service squadrons (SiF)

Option 59: Warlords (TiF)

Option 60: Partisan HQs