Reinforcement Stage

Annual Additions
If the current game turn is Jan/Feb, add any counters with the current game year as their availability year to their respective force pools. These include major power and aligned minor country units, US entry markers, Partisans. Option 45 (CVP availability years)
 * Neutral major powers may not have their MIL units added to their force pools until they have entered a war, at which time they may be placed on the map or into the force pool.

Special Additions
Option 55 (Addition of City Based Volunteers)

Option 5: (Replacement Naval Units)

Reinforcements
Any units placed on the current turn's section of the production circle arrive as reinforcements. Face-down naval units are placed in the construction pool. All other units are placed face-up on the map in hexes their major power controls, with the following requirements:
 * ZoCs do not affect placement of reinforcements except where specified.
 * Reinforcing units may not be placed in a way that violates stacking rules.
 * Naval reinforcements
 * Option 5 (Placement of CP in CW home countries)
 * If not playing with Option 7, each major power may place 1 CP in a single aligned minor country each turn.
 * Option 46 (Pilots)
 * Option 49 (Offensive Points)
 * MIL must be placed in the city named on the counter. If a MIL unit is in the force pool or production circle when its city is lost, it is removed from the game; it it returned to the force pool if the city is recaptured.
 * Chinese MIL are added to the force pool or removed from the game depending on whether their respective faction (Nationalist or Communist) controls their designated city.
 * Option 54 (Territorials)
 * Option 55 (City Based Volunteers)
 * All other reinforcing units must go into a port or city in the unit's home country.
 * Chinese units may only arrive in a city controlled by their respective faction.
 * Option 45 (Carrier plane reinforcements)
 * Option 46 (Pilots for air units as reinforcements)
 * If a land or air unit may not reinforce without violating stacking rules, it may be placed in a hex its major power controls, with the following qualifications:
 * The hex is adjacent to one of the major power's home country cities
 * The hex is not in an enemy ZoC
 * The unit placement does not violate stacking rules
 * Only one unit per city may be placed in this manner each turn
 * If a unit can not be placed legally, it is placed on the production circle to arrive as reinforcements during the next turn.

Destroying and Scrapping Units
After placement of reinforcements, each active (hostile in the case of Vichy) major power may destroy any isolated land or aircraft units it controls.

Option 46 (Pilots and scrapped air units)

Option 31 (Disbanding)

After all of the above steps are completed, move on to the Lending Stage.