Option 32

Facilities
Fortifications, roads, and rail lines arriving as reinforcements may be placed in any hex the major power controls (forts may be oriented as the major power wishes), outside any enemy ZoC, and in a hex in which the major power is not prohibited from moving land or air units. Forts and coastal forts may not be placed in off-map hexes. Coastal forts must be placed on a hex with one or more all-sea hexsides.

Instead of placing a new fort, an existing fort outside any enemy ZoC may instead have its protected sides increased by the number of the reinforcing fort's protected sides. The original fort's protected sides must still be covered by the upgraded fort.

In order to either place a road on a hex, or upgrade a road to a rail, that hex's motorized movement cost must be less than the cost of the road or rail built.

TiF: Hex-specific oil and resource facilities must be placed in designated hex no matter which major power built it.

All other facilities may only be placed in a city or major port the major power controls in their own home country (the UK for CW unless stated otherwise on the counter)

Except for factories, only one of each type of facility may be placed in a hex. Up to 2 blue factories (including printed factories) may be in any one hex. All built factories are considered blue factories.

Once placed, facilities may not be moved or rotated, though they may be destroyed.